Motion Graphics
Frame rebels reshaping reality with motion design
Three impossible sequences, reverse-engineered step by step.
Motion design is having its boldest decade, and a handful of frame rebels are rewriting what audiences accept as real. This episode tours three sequences — a collapsing city, a liquid portrait, a type-driven chase — and reverse-engineers how each was built.
We cover previs discipline, simulation budgets, and the compositing tricks that sell impossible physics on an indie timeline.